| МАРРТИН | Дата: Пятница, 25.04.2014, 08:07 | Сообщение # 1 |
 ЗАМ ГЛАВЫ ГИ
Группа: Администраторы
Сообщений: 38
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| [NEW]Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator [NEW]Updated Hive Dll to latest from rajkosto and added custom call to update the datestamp of base objects. See notes below. @Tansien [NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
[ADDED] Napf Island by #momo# now included by default. Big thanks to Momo for the permission. http://forums.bistud...apf-Island-beta [ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony [ADDED]Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true will look for loot configs via missionConfigFile. @vbawol [ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant [ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator [ADDED]Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol [ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos [ADDED] Global variable to allow building on roads, enabled via mission file. DZE_BuildOnRoads = true will allow building on roads. Default is false. @dayz10k [ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default is DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[FIXED]Wrong german translation "Holzkiste geöffnet.". @Fank @vbawol [FIXED]Fix medical actions in vehicles. @icomrade [FIXED]Wrong KSVK class spawning on mass graves. @Skaronator via MGT [FIXED]Armor value for RBWheel on SUV was lower than it should have been. @SGanthony [FIXED]Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/...-grave/?p=33281 [FIXED]More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German) [FIXED]Fixed incorect spelling of chainsaw name was horlite needed to be hermlite. @vbawol [FIXED]Remove nearest tranktrap via toolbox not working properly. @dayz10k [FIXED]Lingor trader spawn. @dayz10k @sekra [FIXED]Wrong include in the CfgMagazine file. @Skaronator [FIXED]Crafting a wooden garage door no longer says "Build Fire". @dayz10k [FIXED]You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator [FIXED]BattlEye kicks for some players on death. @Skaronator
[CHANGED]Extended Trader logging and fix for sold itemnames @ctc.Sebi [CHANGED]Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was rasied to 50. @vbawol [CHANGED]Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k [CHANGED]All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k [CHANGED]Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k [CHANGED]Loot Improvments (Based on the Feedback of the Skaronator.com Server) @Skaronator
[REMOVED]Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k
[SERVER INFO] Updated Hive dll requires DatabaseMySql.dll in arma 2 oa root and visual studio 2013 redistributable x86 installed:http://www.microsoft...s.aspx?id=40784 [SERVER INFO] Removed dayz_vb.bikey and dayz.bikey keys and added new versioned dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol [SERVER INFO] Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running. [SERVER INFO] pook_H13_amphib, GNT_C185F and GNT_C185E causes Server FPS issues and should not be used.https://github.com/v...poch/issues/969
[INFO]Models/textures by Paul Tomany. @Sequisha. [INFO]Special thanks to http://bmrf.me/ for hosting our development server.
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